Download streets of rage remake




















Want more? Advanced embedding details, examples, and help! It includes new music, locations,enemies, moves, graphical effects, a parallel plot and a lot more features.

This game is simply amazing. It has that nostalgic "Golden Axe", "Double Dragon" feeling and you just can't help but seeing yourself back in an arcade hall putting in another coin for more credits to play on. Eight different characters, 43 locations with multipath-splits and 52 different enemy types guarantee for many hours of fun playing this game. There are also lots different game options one player, two players, Battle, one player and CPU against computer etc.

All of this combined with great graphics, an amazing soundtrack and excellent gameplay will keep you entertained for hours. Want more? Advanced embedding details, examples, and help! Publication date Usage Attribution-NonCommercial 4. Streets of Rage Remake is a fangame of the independent video game developer Bombergames since , it is a remake of the original franchise of the videogame beat 'em up Streets Of Rage of Sega, popular between the s, free modern updates and new features unlike the original saga, including the inclusion of new scenarios, characters, remixed music, game modes or even a store where you can unlock extras.

It also includes an important feature, called SorMaker, that allows the user to design, create and edit their own levels and finally a palette editor. Both are executable apart from the game. There are no reviews yet. Cosmetic fix: Yamato blinks when he dies, some sync fixes on blur effects. Ninja Sor3 should cause a knockdown when he jumps and punches. Bug-fix: Roll set to Sor3 instead of BK3 won't slide on walls. Sor3 Items are synced to all blink at the same time. You can't grab 1 or 2 player while they are sneezing.

Blaze can't grab the player while doing a sword blit worked for enemies. Improved delay of fade screens for ranking, battle, boss rush, and other modes. Fixes to Zamza: - Better range of attack. Cosmetic fix: Ash Z priority on the boat jump. Improved Robot X rocket auto aim. Fixed some Axel glitches when you grab a Donovan jumping from a sewer without letting him move.

Fixed small delay on characters that use a different walking animation holding a weapon and walking to the next scene. Fixed a glitch when holding another player and doing a grab kick at the moment they have to walk to the next scene. Added new idle poses for Axel and Skate Sor 2. Fixed wrong animations for Axel, Blaze and Skate Sor3 when using the plank, pipe, and other weapons. Fixed wrong floor positions for Jet Sor2, Jet Sor3, and Rocket when they take a hit that does not cause a knockdown.

Fix: The players can jump now in the safe space in the tunnelway. Fix: Roo won't escape if you first defeat the clown on Boss rush mode. The sniper can't shoot on the corner of the Sor2 Stage1 now no visibility. Fix: The bike dash attack does not hit on the top or the bottom of the screen. Now you can cancel a bike dash with a wheelie move. Ninjo can do uppercuts to block air attacks now.

Added Bruce laugh when the player is knocked down by a long whip attack. Bug-fix: Bamboo garden traps can hit in wrong Z positions. The rain does not splash now inside walls or pits. Bug-fix: Roo calling police at the beginning of some stages may freeze the game. Added a missing idle frame to Ash character and enemy. Added widescreen compatibility and converted all V5 stages for proper display.

Cosmetic bug: Roo stops moving on the Sor3 conveyor belt on the fall down recovery. Cosmetic fix: The police call on Stage 6 Sor2 is more fancy now. Enemies no longer drop items in Boss Rush or Events mode. Game-breaker fix: Grabbing the police item on the prologue stage when the camera did not yet reach the end of the stage. Bug-fix: Enemies can grab the police item on prologue stage.

Bug-fix: On Mania difficulty when Particle has a drop down entrance and falls close to you, he may get stuck and not react. Blaze Sor2 double knife attack is no longer interrupted by enemies on Mania difficulty. Fixed some enemy falls to pits, they may stop moving horizontally on the edges. Bongo and Big-Ben will do the fire attack less frequently.

Improved particle FX effect. Rudra enemy now can do anti-air kicks. Storm Sor3 won't hit with the bike on the recovery frames not only recovery animation. Added portraits for Beta Max. Added new broken frame for the sign object. Added new bin for the dark park. Improved the way of rendering weapons when they are at an angle. Fixed some wrong sprite rips on weapons.

Added HQ Voice option only few voices available. Added new collision options: - Hitbox Sor2, improved Sor2 hitbox with Sor2 spark and position. Improved behaviour of Big-Ben Sor2 when the laugh is triggered. Added an exclusive frame for Electra Sor3 when Blaze is performing a front slam. Changed the punch behaviour of Abadede, he can do more or less punches before performing a combo ender.

Changed Ash behaviour, he can go idle more frequently now. Bug-fix: You can select the same character, version, and palette on the continue menu when the cheat "select same character" is enabled.

Barrels in the construction site can hit when they are slighty off the screen while they can miss a hit at the bottom area. Bug-fix: The progress of some alternate routes in the main game are saved in the savegame instead the savestate, when lauching SORR from Sormaker it will overwrite and lose that information. Enemies are aware of an attack fail: punch, kick, shoot, and won't get stuck trying it again after a while. Some knockdowns can face the opposite wrong side like Ninja kunai dash attack.

Added new breathing animation for Galsia Sor2 and Slash when holding a knife or other weapons. Signal Sor1 has a long range slide attack now, he can attack from far distances like in Sor1. Bug-fix: Characters and enemies can get stuck in collision maps while doing certain diagonal movements.

Improved enemy hurt animation in all grab attacks. Bug-fix: Pause delay and some hit attacks can fail when doing a special while the enemy is still stunned by a grab attack. Added some missing FX and voices when the enemy grabs from behind and you do a kick and throw.

Enemy AI walking deccelerates on short target movements giving them a less nervous behaviour. Improved the Jungle jetski stage. Ash super run can go faster as long he keeps running. Bug-fix: Bongo can get dizzy without even starting his rotating attack if he is walking too close to a wall. Yamato can perform Ninpo Kagami no Mai on the top and bottom of the screen now. Bug-fix: Yamato clone 1 is vulnerable while performing his intro.

The unlocked character versions by default are SOR2 in a new game now. Unlockable characters cost in the store while Event mode is Enemies can appear from left to right on Survival mode now, besides falling from the sky. Added a trophy system, a total of 26 trophies have been added classified in gold, silver, and bronz. Added a trophies viewer under the Ranking menu option. Added slow AI mode when run and roll is disabled.

When Blaze is sleeping the store song won't play from audio options. Fixed colours in some in-game fonts.

Improved the main intro and some endings. Bug-fix: A hit may sound each time you enter the computer room when the control panel is broken. The dust and other effects now syncs with the road speed on bike stages. Lasers from Particle and P1 now have proper speed.

Improved Dr. Dahm animation when the hook is getting damaged and about to break. Some fixes on Stage 8 Scene 5, elevator button behaviour, some object positioning depending on the different entrances.

Bug-fix: Grab enemy cancels the remaining recovery frames of the player. Enemies show an exclamation when they are about to steal an item now. Screens of Rage picture save defeat boss is delayed until stage clear, some old consoles like Xbox suffered when saving in real time. Now you can hold the B button and the machine gun will shoot as soon as idle pose. Set default settings is a button now - DEL key always triggers the option if available - A confirmation message pops up to accept the changes Bug-fix: If the enemy cancels a player grab without damage the player won't be able to grab again until he stays in idle.



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